Why do we Kahoot at Top Of The Class?

Using Kahoot and similar quizzing apps can be highly beneficial for learning due to several reasons. Gamification is engaging, especially for a cohort of 11+ students. I think that they might be the ideal age to get the maximum yield in terms of fun and learning from this market leading resource. Once our students have their competitive juices flowing, this is when we give our students a competition ‘heads up.’ Giving children notice of a competition is slightly different from an exam, and perhaps more motivating, depending on the child.

Here are some facts with references on quizzing apps for learning;

  1. Gamification of Learning:
  2. Enhanced Engagement:
  3. Immediate Feedback:
  4. Collaboration and Competition:
  5. Customisation and Adaptability:
  6. Positive Classroom Dynamics:
  7. Reduction in Anxiety:
  8. Accessibility:

In summary, quizzing apps like Kahoot offer a dynamic and interactive way to enhance the learning process, making education both effective and enjoyable