Why do we Kahoot at Top Of The Class?
Using Kahoot and similar quizzing apps can be highly beneficial for learning due to several reasons. Gamification is engaging, especially for a cohort of 11+ students. I think that they might be the ideal age to get the maximum yield in terms of fun and learning from this market leading resource. Once our students have their competitive juices flowing, this is when we give our students a competition ‘heads up.’ Giving children notice of a competition is slightly different from an exam, and perhaps more motivating, depending on the child.
Here are some facts with references on quizzing apps for learning;
- Gamification of Learning:
- These apps gamify the learning experience, making it fun and engaging1. This approach can increase students’ motivation and interest in the subject matter.
- Enhanced Engagement:
- They help maintain high levels of student engagement. Traditional classroom settings often struggle with keeping students attentive, but the interactive nature of these apps keeps students involved2.
- Immediate Feedback:
- Collaboration and Competition:
- Customisation and Adaptability:
- Positive Classroom Dynamics:
- Studies have shown that using Kahoot! improves classroom dynamics, increases attendance, and encourages interaction between students and teachers1.
- Reduction in Anxiety:
- Accessibility: